Announcing Fireteam Ltd, Splash Damage’s New Online Services Partner

February 7, 2012


I’m really pleased to announce that Splash Damage will be partnering with Fireteam Ltd, a new company specialising in online services for video games. This partnership will give us greater control over one of the most critical components of our games; their online operation.

What this means for you as a player is that you’ll experience a better and richer online experience – one that includes more beta tests for our games through Fireteam’s service, with real-time gameplay analysis tools that allow us to improve balance and performance requirements before launch. In addition you’ll get built-in social features, including friends, invites, lobbies, and matchmaking. It will all run on a robust and scalable infrastructure distributed around the world, with reliability and performance as its principle measure of success. We also have a few special surprises planned, but more on those at a later date. Ultimately we’ll be much better placed to rapidly respond to your preferences and priorities as online gamers.

I invested in Fireteam as an independent company because it’s headed by several former SDers with a huge amount of experience in, and dedication to, online services. The team includes its CEO Steve Gaffney, its CTO Arnout van Meer, and its Director of Operations Ben Hopkinson. For more information about the newly formed company, check out the official Fireteam website. You can also follow them on Twitter (@fireteamltd) for musings straight out the Fireteam headquarters.

We’re absolutely thrilled to be working with Fireteam on our next wave of games and can’t wait to be able to tell you more about them.

Paul Wedgwood (@PaulWedgwood)
CEO
Splash Damage Ltd