Things You Were Too Afraid to Ask: David ‘Davros’ Edwards
September 12, 2008
Breaking our tradition of only interviewing people named Chris, we sit down with level designer David ‘Davros’ Edwards for our latest staff interview. Davros originally hailed from the Wolfenstein community and came aboard as a level designer for Enemy Territory: QUAKE Wars. He then proceeded to brush-build and entity-place his way through quite a few of the maps in the game, including competition favourite Salvage.
To find out more about Davros, his tips for breaking into the industry, his work on QUAKE Wars, making just noise on his guitar, and much more, read the full interview in his freshly compiled and leak-free staff profile.