Things You Were Too Afraid to Ask: Aubrey ‘Bezzy’ Hesselgren
July 28, 2009
In the latest installment of our perpetually on-going series of staff interviews, we sit down with Aubrey ‘Bezzy’ Hesselgren. Aubrey is a Technical Game Designer here inside Splash Damage’s Blimp of Doom, which is a sort of weird cyborg-esque combination of programmer and game designer. In between cat-like parkour sprints to the watercooler, he spends most of the day arranging individual letters into elaborate documents with one hand while writing game code with the other.
To find out more about Aubrey’s doings here at Splash Damage, his design aspirations, how he ended up here, his Parkour exploits, and oh so much more, check out the complete interview in his profile.