Brink Coverage: Techland Interviews and German Previews

February 1, 2011


Following his previous Brink coverage, Evan over at Techland recently sat down with members of the Brink team to have a look under the hood of the game’s narrative and art style. In the first part of the series, Brink’s Lead Writer Ed “BongoBoy” Stern sheds light on all things narrative, including creating a modular story, dealing with ludonarrative dissonance (I had to look that one up), and why the apocalypse is such an ever-present genre. In part two, Art Director Olivier Leonardi chats about why Hyperrealism is a perfect fit for Brink, why none of the characters are beautiful in the traditional sense, and communicating the game’s meta-story through the environment. They’re both fascinating reads and come complete with new screenshots and concept art.

In other news, Brink has also been busy over in the paper-based parts of Germany, resulting in sprawling previews in the print editions of PS3M, 360 Live and GameStar, complete with new screenshots and in the case of PS3M, a Brink poster. PS3M has also published a new interview with Brink’s Creative Director Richard ‘Rahdo’ Ham on its website, though it’s in the magazine’s native German tongue.

If you’ve spotted any other recent Brink coverage, please let us know in the comments.