Killzone 2 Lead Level Designer Joins Splash Damage
March 10, 2009
We’re very excited to announce that Neil Alphonso, most recently Lead Level Designer on the excellent Killzone 2, has joined Splash Damage. Neil is now in charge of our team of Level Designers and will direct their efforts for our new (and still unannounced) title with Bethesda Softworks. Aside from Killzone 2, Neil also level designed for the first Splinter Cell game on the original Xbox as well as Duke Nukem Forever and is a rather smart chap who’s Seen It All (at least when it comes to level design).
For all the relevant details, quotes and line breaks, check out the official press release.